![]() Man-at-Arms w/ Defender, Bolster and Rampart This set is very good for optimized mobility and high DPS the two are primordials for DD1 Jester w/ Solo, Finale, Stab, Harvest (extreme mobility) Occultist w/ Wyrd, Mark, Vulnerability, Stab (SUPPORT) ![]() Grave Robber w/ Shadow Fade, Lunge, Toxin Trickery (LUNGE) (extreme mobility) I'm still uncertain about 1st and 3rd positions.Here we will see the better set of skills to use for each class for each dungeon : I did some research before posting here, and I know that Protect Me! synergizes with Highwayman's Duelist's Advance, and I could use the Highwayman in my build, too, since dodging an attack still grants riposte. So, assuming we stick with the Antiquarian in the back with Invig, what are some good compositions for seizing as much Dodge as I can? I'm trying to rectify that after my first foray into the Darkest Dungeon ended catastrophically. Typically, I don't think about comps much past 2 Healers in the back, DPS in the middle, and Tank up front, sometimes 2 Tanks up front. I want to make a Darkest Dungeon-viable team comp centered around keeping Antiquarian in the back. She often keeps my party alive through a combination of Invigorating Vapours/Get Down!/Fortifying Vapours and +Dodge/Healing Skill Trinkets. I actually like the Antiquarian, beyond more than just grinding out gold. ![]() (I'm playing DD on Switch so Color of Madness hasn't dropped yet, just a heads up)
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